Rules

Quick Reference

Quick Game Setup
  • 3x Wave counters
  • 4x Life counters per team (4 Players)
  • 5x Life counters per team (6 Players)
Long Game Setup

One Lane

  • 5x Wave counters
  • 6x Life counters per team (4-5 Players)
  • 8x Life counters per team (6 Players)

Two Lanes

  • 2x7 Wave counters
  • 6x Life counters per team (6-8 Players)
  • 7x Life counters per team (9-10 Players)
Game Structure

The game is split into rounds. Each round consists of four turns. After four turns the round ends.

On each Turn, all players:

  • Play one card, then reveal (Simultaneously)
  • Check the Initiative order
  • Perform one action (In the Initiative order, from highest to lowest)
End of Round steps
  • Minion Battle
  • Remove tokens, return markers
  • Push the Lane (If Applicable)
  • Retrieve cards
  • Level Up (Mandatory!)
  • Collect 1 Pity Coin (Unless leveled-up!)
Ways to Win
  • Push the Lane into opposing Throne.
  • Win the “Last Push”.
  • Opposing team spends their last remaining Life counter.
Leveling Up
Level*Level Up CostMax card Tier**
1--
21II
32II
43II
54III
65III
76III
87IV

* All heroes start the game at level 1. It costs 1 coin to go from level 1 to level 2 and 3 coins to go from level 1 to level 3.

** You must upgrade all your non-basic cards to Tier II before upgrading a Tier II card to Tier III.

Actions

Actions can be either secondary or primary. When you perform a primary action apply the card text (If you cannot apply a part of the card text, stop performing the action at that point).

Movement Action

Secondary: Move your hero up to the number of spaces equal to the number shown on the icon.

Primary: As above, plus apply the card text.

Fast travel (Replaces entire Movement action)

Jump quickly between adjacent Zones, as long as there are no interfering enemies. The card text is not applied when you Fast Travel.

Skill Action

Apply the card text. That’s it.

Attack Action

Attack enemy heroes and minions and collect coins when you defeat one. Apply the card text.

Clear (Replaces entire Attack action)

Remove any number of tokens adjacent to you

Defense Action

(Discard only!)

Secondary: Discard a card from your hand to defend when attacked. If you don’t have a card with high enough Defense value you are defeated.

Primary: Same as above, and, in addition, apply the card text.

Defense/Skill Icon

Cards with this icon can be used to perform either Defense or a Skill as a primary action. Apply the card text in both cases.

Attack/Defense Detailed Order
  1. “Before the attack” card text
  2. Calculate minion defense modifier
  3. Defender discard a card
  4. Defense action text, if applicable
  5. Calculate the Defense total.
  6. Check if the attack was successful
  7. “After the attack:” text on the Attack card
  8. Defense action ends.
  9. Attack action ends.
Hold Action

Do nothing this turn. Hold action has no icon and can be performed using any card.

Minion Types

Melee Minions

  • +1 bonus Defense to adjacent friendly heroes.
  • -1 Defense penalty to adjacent enemy heroes.

Enemy melee minions are worth 2 coins when defeated.

Ranged Minions

  • -1 Defense penalty to all enemy heroes within a Range of 2 spaces.

Enemy ranged minions are worth 2 coins when defeated.

Heavy Minions

  • +1 bonus Defense to adjacent friendly heroes.
  • -1 Defense penalty to adjacent enemy heroes.

Enemy heavy minions are worth 4 coins when defeated.

Heavy Minion Immunity

As long as there are any friendly non-heavy minions in the Battle Zone the heavy minion is immune and cannot be affected by any action, including actions of friendly heroes.

Defeating Heroes

When you are defeated:

  • You are removed from the board.
  • Resolve your unresolved card.
  • Spend Life counters (When you spend the last Life counter, your team loses the game!).
  • Cancel your Active effects.
  • Return any markers you had.

When you defeat an enemy hero:

  • Gain coins.
  • Friendly heroes gain assist coins.
Hero Level*Coins for defeatingLowest Card TierAssist coins / Life counters
11I1
22I1
33I1
44II2
55II2
66II2
77III3
88III3

* All heroes start the game at level 1.

Basics

Cards and actions

Progression

Variants