End of Round
Minion Battle
p. 8Count the number of minions each team has in the Battle Zone. If both teams have the same number of minions in the Battle Zone, the Minion Battle ends with no effect.
If one team has more minions in the Battle Zone than the other team, the team with fewer minions must remove a number of their minions (of their choice) equal to the difference from the Battle Zone. The Heavy minion must be removed last!
If you need to remove more minions than your team has in the Battle Zone, remove all your remaining minions in the Battle Zone.
Remove Tokens, Return Markers
p. 8Remove all from the board. Return all back into the supply.
Push the Lane
p. 8As soon as one of the teams loses their last minion, the Lane is pushed. The team with one or more minions still remaining in the Battle Zone wins the push.
- Flip one Wave counter face-down. If the last remaining Wave counter is flipped, the game ends immediately and the team who won this final push wins the game.
- The next Zone towards the losing team’s Throne becomes the new Battle Zone. If the enemy Throne Zone itself becomes the new Battle Zone, the team who won the push wins the game.
- Remove all minions in the previous Battle Zone. Respawn one minion of the matching type in each Spawn point in the new Battle Zone (If a Spawn point is occupied by a token, first remove that token, then respawn the minion).
If a Spawn point is occupied by a non-token obstacle, the owning team must place that minion in the nearest empty space of their choice in the Battle Zone (starting with the team whose symbol is on the tie breaker coin).

The Red team has 4 minions to the Blue team’s 2 minions at the end of the round. During the Minion Battle, the Blue team must remove the difference — 2 minions. Since this removes all Blue minions from the Battle Zone, the Lane is pushed.
All minions remaining in the old Battle Zone are removed, and then respawn in the new Battle Zone. Note that the defending team has more minion spawn points in their Pre-Throne Zone. One Red minion will not be respawned.
Triggering a Push
p. 8A Lane can be Pushed both at the end of round, and in the middle of a turn.
If you defeat, or remove, the last remaining enemy minion in the Battle Zone, the Lane is immediately Pushed in the same way as it would during a Minion Battle.
Note: A Lane Push can never be triggered by moving, pushing, or swapping a minion. It must be either defeated, or removed.
If the Lane is pushed in the middle of a turn, the turn continues in the Initiative order as normal.
Retrieve Cards
p. 8Take back into your hand all your resolved and discarded cards. Card States are covered on page 10.
This cancels all your Active effects, including “Next Turn” effects.
Level Up
p. 8If you have enough coins to buy one or more level ups, you must do so now. Leveling up is covered in detail on pages 15-16.
Collect a Pity Coin
p. 8All players who have NOT leveled up this round collect 1 coin. You do not get to level up this round, even if you now have enough coins, after getting this extra coin.