Movement Action
Movement Action
p. 11When you perform a Movement action, you may move your hero up to the number of spaces shown on the movement icon.
You can only perform one action on the card! Do not apply the card text when you perform the secondary Movement action!
Units cannot move through or into spaces with (Units — heroes and minions, , and all count as obstacles).
Effects which limit your movement distance, or prevent you from performing a movement action, are only checked at the start of the movement action.

Arien may move up to 3 spaces, using the secondary movement action on his Blue card. He cannot move through obstacles, such as units, tokens, or terrain.
Movement as Primary Action
p. 11When you perform the Primary action on a Movement card, apply the card text in addition to moving up to the number of spaces on the icon.
The card text is applied even if you choose to move zero spaces.
Unless it says otherwise, the card text comes into effect before movement.
Movement in the Card Text
p. 11Some actions may instruct you to move, or to move another unit or a token in the card text.
This movement follows the same rules and restrictions as a Movement action, except:
- It cannot be used to Fast Travel.
- Effects which stop you from performing a Movement action do not prevent movement in the card text.
- Unless the distance is optional (“up to 2 spaces”), or the move itself is optional (“you may move”), you must move the exact number of spaces, or stop performing the action at that step (See “Mandatory and Optional Steps” on page 10).
Fast Travel Action (Replaces Movement)
p. 11You may perform one Fast Travel secondary action instead of your entire Movement action. When you Fast Travel, you may move to any space in the same Zone, or an adjacent Zone, as long as all of the below are true:
- The destination space is either in the same Zone, or in an Zone.
- There are no enemy heroes or minions in the Zone you are Fast Traveling from.
- There are no enemy heroes or minions in the Zone you are Fast Traveling to.
Blocking the enemy from Fast Traveling is one of the key strategies. Avoid using your Red and Gold cards to Fast Travel.
You can only perform one Fast Travel action, regardless of the movement value on the card!
If you replace a primary movement action with Fast Travel action, the card text is not applied.
If a card text allows you to Fast Travel as part of another action, this Fast Travel is subject to the same restrictions.
If a card text allows you to move, you cannot Fast Travel instead. If a card text allows you to perform a Movement action, you can Fast Travel instead, with the same restrictions as normal Fast Travel.
You do not need to have a path of empty spaces to the destination space in order to Fast Travel. Tokens and units have no effect on Zone adjacency.

Arien the Tidemaster may Fast Travel to any space in Zone A from Zone B, because there are no enemy heroes or minions in either Zone and the two Zones are adjacent (share a border).
Arien may Fast Travel to any space in Zone B, because there are no enemies in Zone B and Arien is in Zone B.
Arien cannot Fast Travel to the Battle Zone (D), because there are enemy minions in that Zone. He will have to use the Movement action to enter the Battle Zone.
Arien cannot Fast Travel from Zone B to Zone C, or from Zone B to Zone E, because Zones C and E are not adjacent to Zone B.