Hero Profile Cards
Hero Profile Cards
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- A. Hero Icon — This is your hero’s symbol. Use it to find the matching hero dashboard and that hero’s Action card deck.
- B. Hero Name — This is the name of the hero.
C. Complexity Rating
p. 21This is the Complexity rating. All heroes in Guards of Atlantis II are split into four complexity ratings, marked by stars: “Challenging” (★), “Complex” (★★), “Very Complex” (★★★) and “Wizard” (★★★★).
The complexity rating shows how much experience with the game (with this game specifically, not with board games in general) the player needs to perform reasonably well when playing as this hero, but also how hard it is to play against this hero.
Complexity Rating has no connection to the hero’s power level. Lower complexity heroes are just as strong as high complexity heroes.
- ★ Challenging — Challenging heroes are the go-to choice for beginners and experienced players alike. While providing enough challenge, these heroes are more forgiving and require less prior knowledge to succeed.
- ★★ Complex — These heroes tend to depend more on precise positioning and correctly predicting the moves of your allies and opponents.
- ★★★ Very Complex — These heroes tend to veer the most from the common play patterns and may rely on complex synergies in their arsenal to achieve victory.
- ★★★★ Wizard — These heroes are for when “Very Complex” is not complex enough for your taste.
Before using the hero Profile deck for picking heroes, remove the higher difficulty heroes, based on the experience level of the least experienced player.
D. Stat Profile
p. 21The four bars in this section are the hero’s Stat profile. Each of the four main Stats — Attack, Initiative, Defense and Movement has a value, ranging from “Very poor” to “Exceptional” (1 to 8).
The higher the values in the stat profile, the higher the corresponding values on that hero’s Action cards. Brighter colored sections of the stat bars are conditional. They depend on your level-up choices and triggering specific card texts.
The card’s color slot strongly influences its stat values. Even if your hero has the lowest possible Initiative stat, a Gold card (with a few exceptions) will still have a higher Initiative value than another hero’s Red card. However, when comparing cards in the same color slot, a hero with a higher stat profile will almost always have a card value that is at least equal to or higher than a hero with a lower stat profile.
E. Hero Roles
p. 21The hero role icons provide a high level overview of a hero’s role on the battlefield.
Most heroes can fill multiple Roles at the same time, but no hero is good at everything. Build your team by picking heroes who can complement each other well.
While the Role icons display all the options available to your hero, some of these options are mutually exclusive and depend on your level-up choices.
While having a strong selection of heroes certainly helps, any team composition has a fighting chance against any other.
- Damager — Damagers are heroes adept at forcing their opponents to discard cards. This weakens enemy heroes, making it easier for your allies to take them down.
- Disabler — Disablers possess the power to weaken enemy heroes by preventing or limiting their ability to perform certain actions.
- Durable — Durable heroes are best equipped to withstand the heat of battle and survive, usually achieving this through a combination of a high defense stat and self-healing abilities.
- Farming — Heroes with farming abilities can generate extra coins for themselves or their allies, enabling faster leveling and setting up stronger late game.
- Healer — Healers help their allies by letting them retrieve discarded cards, greatly increasing their chances of surviving the fight.
- Melee — These heroes are focused on attacking in close quarters. A team composed entirely of melee fighters is formidable in a brawl, but may struggle against fast ranged heroes and heroes capable of placing tokens.
- Pusher — These heroes are able to deal with more than two enemy minions each round, or protect and respawn their own minions, giving them an edge at pushing the lane.
- Sniper — Most heroes have access to some form of ranged attacks, while Snipers are capable of attacking enemy heroes and minions at a much longer range.
- Tactician — Tacticians specialize in controlling the battlefield by moving, pushing, or repositioning units. Their versatile abilities allow them to support allies and hinder enemies.
- Tokens — These heroes are capable of placing tokens — temporary obstacles with special qualities. Each such hero uses their own type of tokens and the icon will correspond to the ones used by this particular hero.