Rules

Attack Action

Attack Action

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You may attack enemy heroes and minions by performing an Attack action.

Most Attacks are Primary actions. When you perform a primary action, apply the card text.

The “” text is Applied at the very beginning, while “” text is applied at the very end, after the target either defends, or is defeated and removed.

You can never attack or defeat heroes and minions!

Non-Ranged Attacks can only target units adjacent to you (even if the card has a radius icon).

Ranged Attacks can target units based on the Range value on the card (See page 9), which can be modified by conditions in the card text.

Ranged Attack primary action with a Value of 3 and a Range of 1 (The “+” sign signifies that the range can be increased by the card text).

Clear Action (Replaces Attack)

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You may perform one Clear secondary action instead of your entire Attack action. When you perform a Clear action, you may remove any number of tokens adjacent to you. (See “Tokens” on page 19).

Attacking a Minion

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Minions cannot defend. When you target an enemy minion with an attack, it is simply defeated.

When a minion is defeated, you collect the appropriate amount of coins for defeating that type of minion and the minion is removed from the board.

Ranged and melee minions are worth 2 coins when defeated, while heavy minions are worth 4, but are protected by the heavy minion immunity (see below).

Melee and ranged minions beside a 2-coin token, and a heavy minion beside two 2-coin tokens
Melee and ranged minions are worth 2 coins when defeated. Heavy minions are worth 4 coins if you can defeat one.

As soon as the last remaining minion on either side is removed, the Lane is pushed immediately (See page 8).

Heavy Minion Immunity

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As long as there are any friendly non-heavy minions in the Battle Zone, the heavy minion is and can’t be affected by any actions (including actions of friendly heroes). To target an enemy heavy minion you have to first defeat or remove other non-heavy enemy minions in that Battle Zone.

Attacking a Hero

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Unlike a minion, when you attack a hero, that hero has an opportunity to defend, by discarding a card and performing the Defense action of that card. The higher your Attack Value, the harder it is to defend against it.

Calculate Your Attack Total

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  • Attack value on your card
  • +1 for every Attack item you have
  • +/- Attack from the card text, if any.

After calculating your Attack Total, announce it to the attacked hero. The attacked hero now gets a chance to defend, by using a Defense action. If the attacked hero has no cards in hand, is unable to defend, or chooses not to, that hero is defeated.

When a Hero is Defeated

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  • Remove the defeated hero from the board.
  • If the defeated hero had an unresolved card, it is resolved, without performing an action.
  • Defeated hero’s actions with Active effects are canceled. Any markers they had are returned.
  • When you defeat an enemy hero, collect coins equal to that hero’s level. Your friendly heroes collect assist coins based on the defeated hero’s lowest card Tier.
  • Defeated hero’s team spends the number of Life counters, equal to that hero’s lowest card Tier. If the last counter is spent, the game ends and the team with no Life counters left, loses the game.
Hero Level12345678
Lowest card TierIIIIIIIIIIIIIII
Coins (Defeat)12345678
Assist Coins11122233
Brogan’s Mad Dash card, with Dodger and Wasp ticked as legal targets and the minions next to him crossed out

Brogan performs the non-Ranged Attack action on his Red “Mad Dash” card, with an Attack value of 6.

Brogan cannot target the melee minion next to him, because “Mad Dash” requires him to move 2 spaces in a straight line before the attack. He cannot target the heavy minion to the north-west because the heavy minion is Immune, but he can target either Dodger to the north-east, or Wasp to the south-east.